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Scrum 3 - A Change in Direction

Having reached Week 4 in the development of this project, our team realized that something had to change in our game. Although we came up with several solid mechanics to implement, most of them were not interacting with each other very well, if at all. We decided we needed to double down on a central mechanic and make sure everything else we implemented meshed well with it.

And that's how we put the harpoon gun into the spotlight.

We've dropped the perspective shift concept and locked the camera to side view, turning our game into a side-scroller. With our hook-like swinging as our main mechanic, we opted to drop the puzzle-solving aspect and focus on a faster-paced action platformer vibe. We aim to encourage the player to perform fast-paced, timed swings to traverse the level and get to the goal, gathering collectibles on the way. We're also going to give the player a limited amount of time they can stay grounded by depleting their health whenever they touch the ground.

Further development on game art can be seen in the presentation under Week 4 in the "Docs" tab, like this sweet harpoon gun piece!

Until next week!


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