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PPJ Week 6 Eugene

This week was a bit hectic for the team leader for the art team, so work assignment was sort of out of place. Early during the week, I decided to start up an asset list for the sounds we need for the game. I listed out every asset that we may use in the game as potential sounds needed. Then I put in a description for each sound as to what we might specifically need for each asset.

I then proceeded to model, UV, and texture out a second stalactite for the game. This one was a bit different. The team leader wanted one a bit fatter with a breakable tip, so I did just that and completed it. As of right now, the model needs to be signed-off in order to be used. Didn’t really do much else this week due to having my work assigned a bit late. Since that problem is solved, I will be modeling more for next week.


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