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PPJ Week 6 Hugo

For this week, I worked on the sliding door script, SlideDoor. It’s coded as a Trap, and so it can be triggered by anything of type Trigger. This door would slide back when activated to open a pathway. When deactivated it will return to its original position. The speed with which the doors move can be adjusted, and their destination can be adjusted as well. There’s currently no models for this kind of door, so hopefully there’ll be one soon.

There wasn’t much programming done this past week in general, but we hope to get some more tasks distributed this week to work on more things.


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