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PPJ Week 6 Joe

This week I tested and edited the design of Level 2 of Muerto Rico. I changed a couple of the sections to make the level a little more challenging and interesting. Some of these changes include more dart traps, extending the size of a couple of the spike pits, and changing some of the obstacles as a whole. I then went into engine and began to place the modular pieces in scene. I hope to have this finished and uploaded to the repo later this week. I also did some basic modeling and texturing for some background environmental pieces. These pieces included various sized rocks that will be used to decorate the backgrounds of the level.


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