PPJ Week 6 Ryan
So for this week I cranked out some concept art of the hidden spikes for the Aztec biome as well as ditch efforts for modeling the boulder and rocks ,as it came to the realization of having shaders for the bumps , dings ,and textures of the boulders which would save heaps of time. I also after meeting with Ilan and the other artists updated the asset list , with textures that we needed for the first three levels. I also helped Eugene in adding more sfx that were key to the Aztec biome. Which will be the first step before tackling the music which will most likely be for week 8