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PPJ Week 6 Zac

  • Zachary Lopez
  • Feb 21, 2018
  • 1 min read

This week, me and Josh, the technical director, wen through previous scripts and cleaned them up for a more robust game going forward. On tuesday before class during week 6, I stayed online making sure the build for Wednesday’s class ran smoothly. This included some last minute modifications to GameObjects, and scripts. As the unofficial “GitGod”. I have been making sure that everyone has access to git, and knows how to push and pull. I have had to revert a couple of changes that have broken the game, and have been keeping an eye on the git this past week. Lastly, I’ve been assisting Josh in researching ways for scaling UVs as we scale objects in engine.


 
 
 

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