PPJ Week 8 Josh
- Hugo Armella
- Feb 28, 2018
- 1 min read
This week, me and Ilan took over as Co-Producers. On Sunday, Ilan and I led a group meeting. At this meeting, level design flow was discussed as well as some programming tasks. I also led a tutorial for the designers working in Unity on how to manage prefabs as well as git. I was able to stabilize player motion in different scenes when the character is scaled for different levels. Folders in the scene were reorganized and more tasks were created for programmers. I assigned Hugo to work on the canvas and UI while also leading implementing sound into the game with Ryan doing sound design. Ilan and I were able to start working on dynamic camera work, beginning with a camera shake when the player gets the relic. Mostly this week consisted of helping others, managing the team, and cleaning up scenes for this week’s build.
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