PPJ Week 8 Xavier
This week I worked on fixing movement problems in level 3 of muerto rico as well as rethinking how the level should be laid out. Stepping away some from all the smaller platforms and focused more on seesaws and getting the player use to the idea of a dynamic platform that allows you to block obstacles more easily and swing yourself with some added momentum. I also fixed a UV issue that I had with the aztec wheel to the texture is more even.