PPJ Week 8 Zac
This week, I monitored the GitHub mostly. When the game broke on Wednesday, I fixed the game by reverting and resetting the status of the git project to back to a working project. This was of utmost importance as we had to present a workable game that day. I’ve been researching into ways to apply a script to modify the texture files as our team modifies the scale of them in engine. So far, there are two contenders with scripts I have found. The first script takes the actual mesh of cubes and scales them accordingly from the base value of 1. However, this script doesn’t work since the tile objects aren’t just cubes. The second script I found takes a bilinear texture and scales it according to the width and height parameters passed to it. I am currently working with these to see if it could apply to our tile objects. Testing it hasn’t yielded any positive results yet. I do need to debug it and see if the values are being changed or not. Also, dubbed myself Game Engineer as I have been managing the game so that everything works together for our demos and playables. Finally, stayed up on Tuesday night with Josh (Co-producer) to make sure we got a playable build for Wednesday.