Week 10 Ian PPJ
Last week I finished with signs, and then failed to write one of these (oops). Signs are just traps that display an object instead of killing the player in some way, and they are triggered the same way.
This week, I didn’t have much to do, so I focused on getting people to playtest the game. In all, I managed to get a dozen or so people to play and submit a survey.
...also, I noticed that the survey seems to think that the player is still collecting things along the level path, rather than just grabbing the artifact and making a break for the exit, and some of my playtesters were confused about that.
… turns out the link was wrong, and I had to send out the survey again.