Week 9 Xavier PPJ
This week I loaded in two models, the aztec wheel and the trap door, into unity as prefabs. I moved the pivot points for the models as well as any last texture touch ups that were needed depended on the issues I found in unity with the textures. I also added onto the third level to make it bigger with a couple more challenges as well as rebuilding the previous part of the level with the new prefab blocks. The additions came from a small mock up I created earlier this week as I tried to create a level that flowed a little better with the rest of the levels as well.