PPJ Week 6 Michael
For this week, I refined my previous models that I made the week before, and modeled a vine and statue/broken statue for environment...
PPJ Week 6 John
his week I mostly focused on updating the asset list by making it more pleasing to the eye and making it function better. Some of these...
PPJ Week 6 Joe
This week I tested and edited the design of Level 2 of Muerto Rico. I changed a couple of the sections to make the level a little more...
PPJ Week 6 Ilan
This week I started off by blocking out the tutorial level with the new modular pieces. I helped updated a revise the asset list with...
PPJ Week 6 Ian
This week, I stopped working on my lever code, and began working on switches and signs. So far, switches are mostly done, and signs are...
PPJ Week 6 Hugo
For this week, I worked on the sliding door script, SlideDoor. It’s coded as a Trap, and so it can be triggered by anything of type...
PPJ Week 6 Eugene
This week was a bit hectic for the team leader for the art team, so work assignment was sort of out of place. Early during the week, I...
Scrum 3 - A Change in Direction
Having reached Week 4 in the development of this project, our team realized that something had to change in our game. Although we came up...
Scrum 2 - The Great Greybox
Here comes our Week 3 Scrum! We made some good progress, completing a small Greybox to showcase some of our gameplay concepts. Here's a...
Our First Scrum - Week 2
After assigning team roles, we got to work on a ton of concepting; brainstorming about potential mechanics, the game environment, and the...